LIGHT
4Kozmo Goodwitch
Archetype:
Kozmo
ATK:
1800
DEF:
1000
View:
3403
During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.
Kozmo Goodwitch — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 58 · Deck: 62 · Meta: provisional
- Primary role: Starter · Secondary: Board breaker
Why it scores here
Kozmo Goodwitch scores as a mid-tier Starter. Its main value is the hand-activated effect that banishes itself to Special Summon a Level 5+ Kozmo monster, which converts a single card into a larger body, and the 119-deck sample shows it is a consistent part of Kozmo builds. Its 1800 ATK and the 500 LP position-change effect earn little: the LP cost and the face-down Defense Position change are soft interaction, and the card is weak as material because its own effect banishes it. No combo data was supplied, so the combo and resource scores rest on text and deck evidence rather than observed boards.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Appears in 119 sampled decks across 18 archetypes and 94 of them run one copy, but no combo starter or searched data is recorded, so live-in-hand frequency is inferred (inferred). |
| Combo & Conversion | 55 | The summon turns one card into a Level 5+ Kozmo body, and the guide says the ships' post-death effects recover pilots; no combo boards confirm this line (inferred, with guide snippet support). |
| Resource Economy | 50 | The card is banished as the cost and a monster leaves the hand, so the card count is roughly even with no refuel or draw (inferred from text). |
| Effect & Interaction | 45 | The 500 LP cost and face-down Defense Position change is a soft, once-per-turn effect rather than removal or negation (verified from card text). |
| Material Utility | 40 | Level 4 LIGHT Psychic is a usable generic body, but its own effect banishes it, so it rarely stays on the field as material (inferred from text). |
| Resilience & Flexibility | 60 | The summon is usable on either player's turn and the LP effect is separate, so it has two timing windows; any negate still ends the summon (inferred from text). |
| Deck-Building Efficiency | 70 | Typically one copy, no garnets, and the LP cost is a play cost rather than a deck restriction; it is tied to the Kozmo archetype for its target (observed from deck copies, verified from text). |
Calculation
Weight profile: 0.7 Starter + 0.3 Board breaker. Intrinsic ≈ 58, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand-activated banish-to-summon of a Level 5+ Kozmo monster converts one card into a larger body
- Appears in 119 sampled decks across 18 archetypes, with consistent partners such as Kozmo Forerunner (98%)
- Low deckbuilding cost: typically one copy and no garnet restriction
Weaknesses
- No combo boards recorded, so conversion and starter frequency are unverified
- Its own effect banishes it, so it is a poor material body
- The LP-cost position change is soft interaction and does not remove the monster
Counters / choke points
- Standard negation of its summon effect (inferred: it is a quick effect, but the evidence does not specify the timing rules in detail)
- Opponents can answer the Level 5+ body it summons, which reduces the line's value (inferred)
Best use
Starter: summons a Level 5+ Kozmo monster from hand. Decks: Kozmo. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: during either player's turn, banish this card to Special Summon a Level 5+ Kozmo monster from hand, once per turn; Card text: once per turn, pay 500 LP to change a face-up opponent monster to face-down Defense Position; 119 decks in the sample, 94 at one copy, 18 archetypes
- Observed: Kozmo Forerunner appears in 98.3% of the decks that run this card
- Inferred: Starter role from the hand-activated summon; Roughly even card economy from the banish-and-summon cost; Low material value because the card banishes itself
- Data gaps: No combos supplied; combo conversion and starter frequency are text-only inference Card text does not state which zone the banish is from (hand or graveyard) No banlist token; assumed 3 copies (unlimited) No StatisticsCard usage data; archetype inclusion is from the deck sample only No rulings supplied






